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Spell: Channelball

Casting time:
3 rounds
Cast type:
Damage type:
Spell Point Cost:
Affecting stats:
Spell Vocals: 'shar ryo den...Haa!'

Channellers are very good at bringing forth magical energies, and the effects of this spell show that. The caster creates a kind of projectile that impacts with great force, then explodes. Since the channeller is grabbing energy at short notice, they cannot be picky where it comes from, and therefore some comes from the caster's own body. The damage of the spell increases as the caster becomes better at controlling the flow of magical energy.

Channelball is available in the following guild: