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Spell: Corrupt ground

Casting time:
10 rounds
Cast type:
Chaos
Spell Point Cost:
60
Affecting stats:
wis
Spell Vocals: 'ner'gah or'u rud'

For servitors of Nergal the desecrated ground of the marsh and swamp where the
blue flame resides is the source of and amplifier of their power. By befouling
the ground and linking it with the roots of their home, Nergals can amplify
their spells and gain strength from it. Minds aligned with destructive ways
are said to grow stronger in their beliefs when visiting places like these.
Usage: cast 'corrupt ground' 
       cast 'corrupt ground' help
       cast 'corrupt ground' consume 40 vitae

Corrupt ground is available in the following guild:
Nergal