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Spell: Corrupt ground

Casting time:
10 rounds
Cast type:
Spell Point Cost:
Affecting stats:
Spell Vocals: 'ner'gah or'u rud'

For servitors of Nergal the desecrated ground of the marsh and swamp where the blue flame resides is the source of and amplifier of their power. By befouling the ground and linking it with the roots of their home, Nergals can amplify their spells and gain strength from it. Minds aligned with destructive ways are said to grow stronger in their beliefs when visiting places like these. Usage: cast 'corrupt ground' cast 'corrupt ground' help cast 'corrupt ground' consume 40 vitae

Corrupt ground is available in the following guild: