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Spell: Light

Casting time:
1 rounds
Cast type:
Control
Spell Point Cost:
5
Affecting stats:
wis
Spell Vocals: 'ful'

While most activities which require the light of day can be planned to coincide with these hours, there are times that this is just not possible. One of the easiest forms of magic, is to use it to create a source of light. Magic itself usually glows, due to its unstable power when it is beheld on this plane of existance. Therefore bringing a controlled steady magical light is a trivial task for users of magic. The more powerful the caster, the longer the light will last. To dismiss the light, just touch it.

Light is available in the following guilds:
Channellers
Civilized
Civmage
Folklorist
Liberator
Mage
Magical
Merchant
Nun
Psionicist
Riftwalker
Seasingers (merfolk)
Tarmalen
Templar
Treeherder (ent)
Triad