+--------------------=( Armour protected adversaries )=----------------------+ | * Heavily protected pathetic adaptation | | * Lightly protected sad adaptation | | * Unprotected pathetic adaptation | +------------------------=( Specific battlefields )=-------------------------+ | * Corridors pathetic adaptation | | * Deadlocks pathetic adaptation | | * Platforms / Stairs pathetic adaptation | | * Halls / Clearings bad adaptation | | * Tunnels pathetic adaptation | +------------------------=( Multiple adversaries )=--------------------------+ | * Two enemies pathetic adaptation | | * Group of enemies pathetic adaptation | | * Enemy alone pitiful adaptation | +---------------------------=( Combat in water )=----------------------------+ | * Deep water pathetic adaptation | | * Shallow water tiny adaptation | +--------------------------=( Armed adversaries )=---------------------------+ | * Dual wielders pathetic adaptation | | * Single weapon wielders pathetic adaptation | | * Unarmed / Martial artists pathetic adaptation | +----------------------------------------------------------------------------+ WRATH 28% Getting there