+--------------------=( Armour protected adversaries )=----------------------+ | * Heavily protected bad adaptation | | * Lightly protected sad adaptation | | * Unprotected bad adaptation | +------------------------=( Specific battlefields )=-------------------------+ | * Corridors bad adaptation | | * Deadlocks sad adaptation | | * Platforms / Stairs pitiful adaptation | | * Halls / Clearings pitiful adaptation | | * Tunnels bad adaptation | +------------------------=( Multiple adversaries )=--------------------------+ | * Two enemies sad adaptation | | * Group of enemies bad adaptation | | * Enemy alone bad adaptation | +---------------------------=( Combat in water )=----------------------------+ | * Deep water sad adaptation | | * Shallow water weak adaptation | +--------------------------=( Armed adversaries )=---------------------------+ | * Dual wielders little adaptation | | * Single weapon wielders meager adaptation | | * Unarmed / Martial artists poor adaptation | +----------------------------------------------------------------------------+