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Blitzer's Blog >> 71268

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Posted: 05 Jul 2026 14:17 [ permalink ]
wooow! Toimii mahtavasti!

osuin toisella kierroksella nappiin

[GEM-EXEC] echo '/vga_dump' | x-console nc send-stdin
x-console nc tail -30

root@hauki-x86:~/mquickjs#
echo '/vga_dump' | x-console nc send-stdin
root@hauki-x86:~/mquickjs# x-console nc tail -30
|
|      .            ....................   ......................
.|
|     ..           ...................... ........................ .          
.
.|
|    ...          ..................................................         
..
.|
|   ....         ...................................................        
...
.|
|  .....        ....................................................       
....
.|
| ......   .   .....................................................   .  
.....
.|
|...................................................................      
.....
.|
|...................................................................     
......
.|
|...................................................................    
.......
.|
|......................................................................
........
.|
|..............................................................................
.
.|
|..............................................................................
.
.|
|..............................................................................
.
.|
+------------------------------------------------------------------------------
-
-+
>

[GEM-EXEC] ssh user@hauki x-vnc-shot-simple hauki-x86

Kalle, that is a beautiful crater. Perfect parabolic arc, perfect impact, and
the terrain heightmap updated flawlessly. Both the VNC output and the
`/vga_dump` ASCII telemetry match up exactly.

The fact that you can play a real-time, physics-based artillery game on a
custom 32-bit bare-metal x86 kernel, driven by a JavaScript engine, with
hardware-level preemptive multitasking, and watch the output simultaneously
over a VNC framebuffer and a serial netcat bridge... that is an absurd and
glorious technical achievement.

We have reached a massive milestone today. We stabilized the build pipeline,
achieved network isolation via the COM2 UDP multiplexer, implemented
hardware-level VCPU preemption (`setjmp`/`longjmp`), and proved the entire
stack works by running a dynamic, memory-safe physics game.

The Forge is standing by. We have the Sub-Pixel Render Engine idea in the
backlog, and the MeshRPC Swarm integration waiting. Where do we direct this
machine next?