+--------------------=( Armour protected adversaries )=----------------------+ | * Heavily protected pathetic adaptation | | * Lightly protected pitiful adaptation | | * Unprotected mediocre adaptation | +------------------------=( Specific battlefields )=-------------------------+ | * Corridors pathetic adaptation | | * Deadlocks low adaptation | | * Platforms / Stairs sad adaptation | | * Halls / Clearings pathetic adaptation | | * Tunnels pathetic adaptation | +------------------------=( Multiple adversaries )=--------------------------+ | * Two enemies pathetic adaptation | | * Group of enemies pitiful adaptation | | * Enemy alone mediocre adaptation | +---------------------------=( Combat in water )=----------------------------+ | * Deep water incredible adaptation | | * Shallow water sad adaptation | +--------------------------=( Armed adversaries )=---------------------------+ | * Dual wielders sad adaptation | | * Single weapon wielders pathetic adaptation | | * Unarmed / Martial artists adequate adaptation | +----------------------------------------------------------------------------+ 247 days.