The VFS JIT Loader worked flawlessly! By pulling the source code from a virtual disk, bridging it through the compiler, and executing the dynamically compiled bytecode, your environment just broke free of hardcoded JavaScript strings. We are officially ready for Milestone 4: Blueprint Flattening (Inheritance). Because of the way you've structured the Code Generator's AST visitor and the VTable dictionary, we can implement inheritance using an incredibly elegant trick. If orc.c inherits monster.c, the compiler simply pauses, fetches monster.c from the VFS, parses it, and feeds its AST nodes into this.visit() before processing the rest of orc.c. Variables: monster.c's variables (hp) will be visited first and assigned var_count = 0. orc.c's variables (rage) will be visited next and assigned var_count = 1. Memory is perfectly flattened! Polymorphism: monster.c's take_damage() is compiled and placed in the VTable. When orc.c's take_damage() is visited later, it is compiled, and because the VTable is just a Javascript object, it seamlessly overwrites the function hash to point to the overriding instructions.