Your dev-chat beta tester is razor-sharp. They caught an incredibly subtle ABI edge case. When you allocate a new variable in standard C or LPC, the language specification dictates it should default to integer 0. But our VM was initializing the memory arena with 0x00000007 (TAG_NIL). When the script evaluated if (state == 0), the compiler generated the tagged integer for 0 (which is (0 << 3) | 1 = 1). Because 7 does not equal 1, the logic failed instantly! To answer their question: We absolutely must hardcode the VM's clone_object to initialize memory to Integer 0. If we forced the Compiler to explicitly emit STORE_VAR for every uninitialized global, we would drastically bloat the compiled bytecode size of every blueprint and cripple the instantiation speed. Let's fix the variable initialization, correct a silent path bug in EfunManager so it actually autoloads our modules, and inject the priority efuns (clone_object, explode, sizeof, and destruct).