Act as an expert compiler engineer and distributed systems architect. We are developing a custom Node.js-based LPC Virtual Machine (GEM) that JIT-compiles legacy LPC code into native JavaScript AST. We are replacing the legacy UDP/TCP socket layer with a decentralized, zero-trust mesh networking stack based on pub/sub, event sourcing, and Conflict-free Replicated Data Types (CRDTs). The Architecture: The VM runs in complete isolation from the network. It communicates with the Node.js host strictly via two in-memory arrays: rt.__INBOX and rt.__OUTBOX. LPC object properties are stored on a local _this context object within the transpiled JavaScript. The Objective: Design a new networking module (efuns.d/10_mesh.js) containing the EFUN mesh_sync_object(ob, topic, regex_pattern) and its counterpart mesh_receive_distributed_objects(topic). Technical Requirements: The Proxy Interceptor: mesh_sync_object must dynamically wrap the LPC object's _this context in a native JavaScript Proxy. Regex Filtering: The Proxy's set trap must intercept all variable assignments. If the mutated property key matches the provided regex_pattern, it must push a standardized JSON intent payload to rt.__OUTBOX. Echo Prevention: When the VM's tick processor unpacks external state changes from rt.__INBOX, it must apply them to the LPC objects using Reflect.set to bypass the Proxy traps and prevent infinite synchronization loops. State Reconciliation: Outline the Node.js host logic for resolving the "chicken-and-egg" scenario: when a new node subscribes to a topic, how does it request and ingest the authoritative state from the mesh before applying new incoming events? Please write the complete 10_mesh.js implementation and provide a brief architectural breakdown of the host-side message dispatcher. == GEM Makefile clientlib -> ../GDC3/clientlib/ core BB codegen.js BB codegen.js~ BB lexer.js BB lexer.js~ BB parser.js BB preprocessor.js BB runtime.js efuns.d BB 01_math.js BB 02_strings.js BB 03_system.js BB 04_fs.js BB 05_game.js BB 06_sscanf.js BB 07_types.js BB 08_sockets.js BB 09_simul_efuns.js efuns.js harness.js 3 directories, 20 files