==[ CRDT Object Sync Chat ]==
Here are the exact JavaScript additions you need to bridge your local VM
objects with your WebSocket relay.
By utilizing the `RAW_TARGET` symbol exposed by your proxy in `10_mesh.js`, we
can perform a "stealth write" directly to the underlying object. This bypasses
the Proxy's `set` trap, completely neutralizing the risk of an infinite
broadcast loop where an incoming network change triggers an outbound mesh
sync.
You can append this code directly to the bottom of the `<script>` block in
your `template.html`, right after the DOM REPL logic.
### The Mesh Bridge Implementation
```javascript
/ ==========================================
/ 6. MESH BRIDGE: INBOX & OUTBOX
/ ==========================================
/ --- OUTBOX SWEEPER ---
/ Polls the VM's outbox array every 50ms for local mutations
setInterval(() => {
B B const rt = window.__rt;
B BB
B B // Check if runtime exists, outbox has pending items, and socket is ready
B B if (rt && rt.__OUTBOX && rt.__OUTBOX.length > 0 && dmzSocket.readyState
=== WebSocket.OPEN) {
B B B BB
B B B B // Drain the queue chronologically (FIFO)
B B B B while (rt.__OUTBOX.length > 0) {
B B B B B B const payload = rt.__OUTBOX.shift();B
B B B B B B dmzSocket.send(JSON.stringify(payload));
B B B B }
B B }
}, 50);
/ --- INBOX RECEIVER ---
/ Listens for CRDT_MUTATION payloads and applies them safely
dmzSocket.addEventListener('message', (event) => {
B B try {
B B B B const msg = JSON.parse(event.data);
B B B B const rt = window.__rt;
B B B BB
B B B B // Handle incoming mesh state mutations
B B B B if (msg.type === 'CRDT_MUTATION' && rt && rt.master_objects) {
B B B B B B const targetProxy = rt.master_objects[msg.object_id];
B B B B B BB
B B B B B B if (targetProxy) {
B B B B B B B B // Fetch the bypass symbol mapped in 10_mesh.js
B B B B B B B B const RAW_TARGET = Symbol.for("RAW_TARGET");
B B B B B B B BB
B B B B B B B B // If the proxy exposes the base object, apply the change
directlyB
B B B B B B B B if (targetProxy[RAW_TARGET]) {
B B B B B B B B B B targetProxy[RAW_TARGET][msg.property] = msg.value;
B B B B B B B B }
B B B B B B }
B B B B }
B B } catch (e) {
B B B B console.error("[DMZ] Mesh Inbox Error:", e);
B B }
});
```
### Key Technical Notes:
* **Event Listener Appending**: Rather than rewriting your existing
`dmzSocket.onmessage` handler which processes your `VFS_WRITE` and
`VFS_DELETE` logic, using `addEventListener` cleanly separates the mesh object
sync logic from the Virtual File System sync logic.
* **FIFO Queue Drainage**: Using `.shift()` ensures your mutations are
processed in the exact chronological order they were pushed to `__OUTBOX` by
your VM.
* **Defensive Checks**: The receiver strictly verifies that `window.__rt` and
`window.__rt.master_objects` exist before attempting memory allocation,
preventing race condition crashes if network data arrives while the LPC
WebAssembly VM is still booting.
Do you need to implement a mechanism (like vector clocks or Lamport
timestamps) in this receiver to resolve race conditions if two clients mutate
the exact same property at the same time?
==[ /CRDT Object Sync Chat ]==
==
$ node build_web.jsB
Packaging LPC VM via build_web.ini...
B-> Cached: core/codegen.js
B-> Cached: core/lexer.js
B-> Cached: core/parser.js
B-> Cached: core/preprocessor.js
B-> Cached: core/runtime.js
B-> Cached: efuns.d/01_math.js
B-> Cached: efuns.d/02_strings.js
B-> Cached: efuns.d/03_system.js
B-> Cached: efuns.d/04_fs.js
B-> Cached: efuns.d/05_game.js
B-> Cached: efuns.d/06_sscanf.js
B-> Cached: efuns.d/07_types.js
B-> Cached: efuns.d/08_sockets.js
B-> Cached: efuns.d/09_simul_efuns.js
B-> Cached: efuns.d/10_mesh.js
B-> Cached: dmz_relay_cfg.json
B-> Cached: efuns.js
B-> Cached: harness.js
B-> Cached: templatev0.html
B-> Cached: test2.txt
B-> Cached: xxx.txt
B-> Cached: tests/string.c
B-> Cached: tests/math.c
B-> Cached: tests/file.c
B-> Cached: tests/clone_object.c
B-> Cached: tests/catch.c
B-> Cached: tests/define.c
B-> Cached: tests/rambuffer.c
B-> Cached: tests/repl.c
SUCCESS: index.html generated. Size: 117.18 KB.
$B
==[ Chromium ]==
** RELOAD **
Type 'help' for a list of commands.
--- LPC WEBASSEMBLY VM BOOTED ---
[DMZ] Incoming sync applied: /mud/areas/town_square.json
==[ /Chromium ]==