```c
/ gamelib/mesh/genesis_grid.c
object proxy_me;
int grid_width;
int grid_height;
/ Helper to generate string keys for the 1D mapping to mimic a 2D plane
string get_key(int x, int y) {
return sprintf("%d,%d", x, y);
}
void create() {
int x; int y;
string key;
mapping init_cells; mapping init_thermal;
grid_width = 20; grid_height = 20;
// Arrays/Mappings to hold the states[cite: 3]
init_cells = ([]);
init_thermal = ([]);
// 1. Capture the Proxy wrapper for state sync
proxy_me = mesh_sync_object(this_object(), "genesis_chunk_1",
"^(cells|thermal_map)$");
// Initialize grid default states
for (x = 0; x < grid_width; x++) {
for (y = 0; y < grid_height; y++) {
key = get_key(x, y);
init_cells[key] = 0;
init_thermal[key] = 0.0;
}
}
// 2. Route all state initialization through the proxy[cite: 1]
proxy_me["cells"] = init_cells;
proxy_me["thermal_map"] = init_thermal;
// Start the physics engine loop
call_out("tick", 1);
}
void apply_thermal_radiation(int x, int y, float heat) {
string key;
mapping current_thermal;
key = get_key(x, y);
current_thermal = proxy_me["thermal_map"];
current_thermal[key] = current_thermal[key] + heat;
// Force trigger the CRDT_MUTATION trap by directly assigning the root
property[cite: 2]
proxy_me["thermal_map"] = current_thermal;
}
void tick() {
mapping current_cells; mapping current_thermal;
mapping next_cells; mapping next_thermal;
int x; int y;
int dx; int dy;
int nx; int ny;
int neighbors; int current_state;
float current_heat; float neighbor_heat;
string key; string nkey;
// Isolate current network state before mutations
current_cells = proxy_me["cells"];
current_thermal = proxy_me["thermal_map"];
next_cells = ([]);
next_thermal = ([]);
for (x = 0; x < grid_width; x++) {
for (y = 0; y < grid_height; y++) {
key = get_key(x, y);
current_state = current_cells[key];
current_heat = current_thermal[key];
neighbors = 0;
neighbor_heat = 0.0;
// Evaluate 8-way neighbors for Conway and Thermal logic
for (dx = -1; dx <= 1; dx++) {
for (dy = -1; dy <= 1; dy++) {
if (dx == 0 && dy == 0) {continue;}
nx = x + dx; ny = y + dy;
// Grid bounds checking
if (nx >= 0 && nx < grid_width && ny >= 0 && ny <
grid_height) {
nkey = get_key(nx, ny);
// Conway neighbor counting (State 1 = Alive)
if (current_cells[nkey] == 1) {
neighbors = neighbors + 1;
}
// Accumulate neighboring ambient heat
neighbor_heat = neighbor_heat + current_thermal[nkey];
}
}
}
// 1 & 2. Physics & Survival Evaluation[cite: 3]
if (current_state == 1) {
// Conway's Life
if (neighbors == 2 || neighbors == 3) {
next_cells[key] = 1; // Survive
} else {
next_cells[key] = 0; // Death by isolation/overcrowding
}
} else if (current_state == 0) {
if (neighbors == 3) {
next_cells[key] = 1; // Reproduction
} else {
// Gravity Evaluation: Is a block falling into this space?
if (y - 1 >= 0) {
nkey = get_key(x, y - 1);
if (current_cells[nkey] == 2) {
next_cells[key] = 2; // Catch falling block
} else {
next_cells[key] = 0;
}
} else {
next_cells[key] = 0;
}
}
} else if (current_state == 2) {
// Gravity Evaluation: Block (State 2) Physics
if (y + 1 < grid_height) {
nkey = get_key(x, y + 1);
if (current_cells[nkey] == 0) {
// Cell below is empty; we are falling. Inherit block
from above (if any).
if (y - 1 >= 0) {
nkey = get_key(x, y - 1);
if (current_cells[nkey] == 2) {
next_cells[key] = 2;
} else {
next_cells[key] = 0;
}
} else {
next_cells[key] = 0;
}
} else {
next_cells[key] = 2; // Blocked by structure below,
remain static
}
} else {
next_cells[key] = 2; // Floor collision, remain static
}
}
// 3. Thermal Dissipation Logic[cite: 3]
next_thermal[key] = (current_heat * 0.5) + (neighbor_heat *
0.0625);
}
}
// 4. Mutate the proxy to trigger the CRDT_MUTATION traps en masse[cite:
1]
proxy_me["cells"] = next_cells;
proxy_me["thermal_map"] = next_thermal;
// Re-schedule tick engine[cite: 3]
call_out("tick", 1);
}
```