It is incredibly satisfying to see that telemetry flowing perfectly in the dashboard screenshot you shared. Piping raw VM memory arrays over a DMZ WebSocket straight into an in-memory SQL databaseand having it run flawlessly without a backendis a testament to a clean architecture. Adding a visual representation of that data stream is the exact right next step. Converting a stream of CRDT_MUTATION state objects into a live HTML5 <canvas> render is highly efficient because we bypass the DOM entirely for the grid updates. Here is the updated, standalone studio.html. I have added the third panel for the canvas, integrated the drawGrid() render loop, and implemented a dynamic opacity calculation for the heat overlay so that the thermodynamic dissipation visually scales as the temperature rises. == Context Update: The engine is running perfectly, and I have a live telemetry canvas visualizing the grid. However, we have a physics bug: the state 2 (Gravity Blocks) are extruding into infinite pillars instead of falling as discrete bodies. The Problem: The current cellular automata logic in tick() clones the 2 state into empty space below it, but fails to empty the original cell if there is another block above it. It behaves like falling sand that infinitely generates mass. The Goal: Please rewrite the tick() function in genesis_grid.c to fix the gravity evaluation. Strict Constraints: Maintain LPC Variable Rules: All variables must still be declared at the absolute top of tick(). Cellular Gravity: When a block (2) falls, the cell it vacates must become 0, unless another block is actively falling into it from above. Bottom-Up Evaluation: You may need to evaluate the grid from the bottom-up (for y = grid_height - 1; y >= 0; y--) so that the lowest blocks fall first, allowing the blocks above them to follow seamlessly without crushing each other. Keep the Conway's Life and Thermal Dissipation logic exactly as it is. Please provide the updated tick() function.