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Blitzer's Blog >> 72111

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Posted: 05 Sep 2026 18:20 [ permalink ]
emacs template.html
$ make web
node build_web.js
Packaging LPC VM via build_web.ini...
B-> Cached: core/codegen.js
B-> Cached: core/lexer.js
B-> Cached: core/parser.js
B-> Cached: core/preprocessor.js
B-> Cached: core/runtime.js
B-> Cached: efuns.d/01_math.js
B-> Cached: efuns.d/02_strings.js
B-> Cached: efuns.d/03_system.js
B-> Cached: efuns.d/04_fs.js
B-> Cached: efuns.d/05_game.js
B-> Cached: efuns.d/06_sscanf.js
B-> Cached: efuns.d/07_types.js
B-> Cached: efuns.d/08_sockets.js
B-> Cached: efuns.d/09_simul_efuns.js
B-> Cached: efuns.d/10_mesh.js
B-> Cached: dmz_relay_cfg.json
B-> Cached: efuns.js
B-> Cached: harness.js
B-> Cached: studio.html
B-> Cached: templatev0.html
B-> Cached: test2.txt
B-> Cached: xxx.txt
B-> Cached: tests/string.c
B-> Cached: tests/math.c
B-> Cached: tests/file.c
B-> Cached: tests/clone_object.c
B-> Cached: tests/catch.c
B-> Cached: tests/define.c
B-> Cached: tests/rambuffer.c
B-> Cached: tests/repl.c
B-> Cached: tests/mesh_test.c
B-> Cached: gamelib/mesh/genesis_grid.c

 SUCCESS: index.html generated. Size: 139.79 KB.
$B

==[ Browser A ]==
Type 'help' for a list of commands.
--- LPC WEBASSEMBLY VM BOOTED ---

[DMZ] Incoming sync applied: /mud/areas/town_square.json

[DMZ] Incoming sync applied: mesh/mud/areas/town_square.json

[DMZ] Incoming sync applied: mesh/genesis_grid.c
eval load_object("gamelib/mesh/genesis_grid")->seed()
Genesis Grid Seeded!
Result: undefined
eval load_object("gamelib/mesh/genesis_grid")->display()

=== GENESIS OMEGA: CHUNK 0_0 ===
B.B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B
B.B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B
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B.B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B
B.B .B .B .B .B .B . [O] .B .B .B .B .B .B .B .B .B .B .B .B
B.B .B .B .B .B .B .B . [O][O] .B .B .B .B .B .B .B .B .B .B
B.B .B .B .B .B .B . [O][O] .B .B .B .B .B .B .B .B .B .B .B
B.B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B .B
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B.B .B .B .B .B .B .B .B .B .B .B .B .B .B . [#][#] .B .B .B
B.B .B .B .B .B .B .B .B .B .B .B .B .B .B . [#][#] .B .B .B
================================
Result: undefined

==[ STUDIO ]==
Genesis Omega // DMZ Telemetry
Total Events Processed: 120
Live Mesh Traffic
System initialized. Awaiting DMZ connection...
> Loading WebAssembly SQLite engine...
> Database initialized. Schema created.
> Connected to DMZ Relay (ws://localhost:1777).
> [VFS_WRITE] Target: /mud/areas/town_square.json | Prop: data
> [VFS_WRITE] Target: mesh/mud/areas/town_square.json | Prop: data
> [VFS_WRITE] Target: mesh/genesis_grid.c | Prop: data
> [VFS_WRITE] Target: mesh/genesis_grid.c | Prop: data
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: cells
> [CRDT_MUTATION] Target: gamelib/mesh/genesis_grid | Prop: thermal_map