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Blitzer's Blog >> 72150

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Posted: 06 Sep 2026 13:49 [ permalink ]
Perfect. You've successfully added the SwiftShader flag and Vite is back up
and running. The dependency re-optimization log from Vite also confirms it
picked up our changes to the files.
Now that the environment is fully aligned, you should be able to see the
vertical slice in action.
Here is the checklist to verify the MVP:
 * Open the Page: Navigate back to your browser view for workstation-03:3000.
 * Check the Console: Ensure there are no more red errors and you see the
handshake:
   * [Worker] Loaded
   * [Worker] Received message: (with the init payload)
   * [Worker] Entering main loop
 * Trigger the Edit: Click your "Send Edit via Ring Buffer" button.
 * Verify the Output:
   * The console should log: [Main] Pushed edit (4, 4, 4) to RingBuffer: true.
   * The worker should respond: [Worker] Generated mesh with 36 vertices.
   * The renderer should log: [Renderer] Rendered chunk 0 with 36 vertices.
   * Visuals: A green 3D cube should appear in the center of the dark canvas,
and you should be able to click and drag to orbit around it.
If you click the button a few more times, it will stack a couple more cubes on
top of each other since we added that (editCounter % 3) offset in the UI
button logic.
How does it look on your end? Did the green cube render successfully, or are
there any new warnings in the console?