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Blitzer's Blog >> 72165

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Posted: 06 Sep 2026 20:38 [ permalink ]
renderer.ts:71 BJS - [17:34:55]: Babylon.js v9.25.0 - WebGL2
mesh_worker.ts:5 [Worker] Loaded
mesh_worker.ts:117 [Worker] Entering main loop
mesh_worker.ts:104 [Worker] Generated mesh with 36 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (18 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 36 vertices.
renderer.ts:138 o8 Brush set to: CUBE
renderer.ts:181 [Main] Pushed edit (4, 4, 3) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 60 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (30 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 60 vertices.
renderer.ts:181 [Main] Pushed edit (4, 4, 2) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 84 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (42 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 84 vertices.
renderer.ts:181 [Main] Pushed edit (4, 4, 1) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 108 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (54 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 108 vertices.
renderer.ts:181 [Main] Pushed edit (3, 4, 2) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 132 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (66 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 132 vertices.
renderer.ts:181 [Main] Pushed edit (2, 4, 2) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 156 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (78 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 156 vertices.
renderer.ts:181 [Main] Pushed edit (2, 4, 1) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 180 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (90 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 180 vertices.
renderer.ts:181 [Main] Pushed edit (2, 4, 3) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 204 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (102 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 204 vertices.
renderer.ts:181 [Main] Pushed edit (2, 4, 4) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 228 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (114 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 228 vertices.
renderer.ts:181 [Main] Pushed edit (2, 4, 0) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 252 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (126 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 252 vertices.
renderer.ts:181 [Main] Pushed edit (4, 4, 0) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 276 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (138 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 276 vertices.
renderer.ts:181 [Main] Pushed edit (5, 4, 0) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 300 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (150 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 300 vertices.
renderer.ts:181 [Main] Pushed edit (6, 4, 0) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 324 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (162 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 324 vertices.
renderer.ts:181 [Main] Pushed edit (6, 4, 1) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 348 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (174 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 348 vertices.
renderer.ts:181 [Main] Pushed edit (6, 4, 2) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 372 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (186 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 372 vertices.
renderer.ts:181 [Main] Pushed edit (6, 4, 3) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 396 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (198 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 396 vertices.
renderer.ts:181 [Main] Pushed edit (6, 4, 4) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 420 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (210 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 420 vertices.
renderer.ts:181 [Main] Pushed edit (4, 5, 0) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 444 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (222 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 444 vertices.
renderer.ts:181 [Main] Pushed edit (3, 4, 1) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 444 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (222 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 444 vertices.
renderer.ts:181 [Main] Pushed edit (3, 4, 1) -> 0
mesh_worker.ts:104 [Worker] Generated mesh with 444 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (222 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 444 vertices.
renderer.ts:181 [Main] Pushed edit (4, 5, 1) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 456 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (228 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 456 vertices.
renderer.ts:181 [Main] Pushed edit (4, 5, 2) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 468 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (234 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 468 vertices.
renderer.ts:181 [Main] Pushed edit (4, 5, 3) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 480 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (240 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 480 vertices.
renderer.ts:181 [Main] Pushed edit (4, 5, 4) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 492 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (246 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 492 vertices.
renderer.ts:181 [Main] Pushed edit (3, 5, 2) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 504 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (252 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 504 vertices.
renderer.ts:181 [Main] Pushed edit (2, 5, 2) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 516 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (258 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 516 vertices.
renderer.ts:181 [Main] Pushed edit (2, 5, 1) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 528 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (264 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 528 vertices.
renderer.ts:181 [Main] Pushed edit (2, 5, 0) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 540 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (270 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 540 vertices.
renderer.ts:181 [Main] Pushed edit (2, 5, 3) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 552 vertices
mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (276 total
edges).
renderer.ts:65 [Renderer] Rendered chunk 0 with 552 vertices.
renderer.ts:181 [Main] Pushed edit (2, 5, 4) -> 1
mesh_worker.ts:104 [Worker] Generated mesh with 564 vertices