renderer.ts:71 BJS - [17:34:55]: Babylon.js v9.25.0 - WebGL2 mesh_worker.ts:5 [Worker] Loaded mesh_worker.ts:117 [Worker] Entering main loop mesh_worker.ts:104 [Worker] Generated mesh with 36 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (18 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 36 vertices. renderer.ts:138 o8 Brush set to: CUBE renderer.ts:181 [Main] Pushed edit (4, 4, 3) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 60 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (30 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 60 vertices. renderer.ts:181 [Main] Pushed edit (4, 4, 2) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 84 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (42 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 84 vertices. renderer.ts:181 [Main] Pushed edit (4, 4, 1) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 108 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (54 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 108 vertices. renderer.ts:181 [Main] Pushed edit (3, 4, 2) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 132 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (66 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 132 vertices. renderer.ts:181 [Main] Pushed edit (2, 4, 2) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 156 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (78 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 156 vertices. renderer.ts:181 [Main] Pushed edit (2, 4, 1) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 180 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (90 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 180 vertices. renderer.ts:181 [Main] Pushed edit (2, 4, 3) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 204 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (102 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 204 vertices. renderer.ts:181 [Main] Pushed edit (2, 4, 4) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 228 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (114 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 228 vertices. renderer.ts:181 [Main] Pushed edit (2, 4, 0) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 252 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (126 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 252 vertices. renderer.ts:181 [Main] Pushed edit (4, 4, 0) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 276 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (138 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 276 vertices. renderer.ts:181 [Main] Pushed edit (5, 4, 0) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 300 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (150 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 300 vertices. renderer.ts:181 [Main] Pushed edit (6, 4, 0) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 324 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (162 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 324 vertices. renderer.ts:181 [Main] Pushed edit (6, 4, 1) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 348 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (174 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 348 vertices. renderer.ts:181 [Main] Pushed edit (6, 4, 2) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 372 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (186 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 372 vertices. renderer.ts:181 [Main] Pushed edit (6, 4, 3) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 396 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (198 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 396 vertices. renderer.ts:181 [Main] Pushed edit (6, 4, 4) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 420 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (210 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 420 vertices. renderer.ts:181 [Main] Pushed edit (4, 5, 0) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 444 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (222 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 444 vertices. renderer.ts:181 [Main] Pushed edit (3, 4, 1) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 444 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (222 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 444 vertices. renderer.ts:181 [Main] Pushed edit (3, 4, 1) -> 0 mesh_worker.ts:104 [Worker] Generated mesh with 444 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (222 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 444 vertices. renderer.ts:181 [Main] Pushed edit (4, 5, 1) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 456 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (228 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 456 vertices. renderer.ts:181 [Main] Pushed edit (4, 5, 2) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 468 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (234 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 468 vertices. renderer.ts:181 [Main] Pushed edit (4, 5, 3) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 480 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (240 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 480 vertices. renderer.ts:181 [Main] Pushed edit (4, 5, 4) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 492 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (246 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 492 vertices. renderer.ts:181 [Main] Pushed edit (3, 5, 2) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 504 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (252 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 504 vertices. renderer.ts:181 [Main] Pushed edit (2, 5, 2) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 516 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (258 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 516 vertices. renderer.ts:181 [Main] Pushed edit (2, 5, 1) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 528 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (264 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 528 vertices. renderer.ts:181 [Main] Pushed edit (2, 5, 0) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 540 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (270 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 540 vertices. renderer.ts:181 [Main] Pushed edit (2, 5, 3) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 552 vertices mesh_verifier.ts:43 [Verifier] SUCCESS! Mesh is 100% watertight (276 total edges). renderer.ts:65 [Renderer] Rendered chunk 0 with 552 vertices. renderer.ts:181 [Main] Pushed edit (2, 5, 4) -> 1 mesh_worker.ts:104 [Worker] Generated mesh with 564 vertices