That is a beautiful sight! The video and screenshots show a flawless, perfectly sealed roof structure. All four wedge orientations are seamlessly snapping to the standard cubes, turning corners, and forming complex geometry with zero stray triangles and zero holes. We fought hard for this one, but you now have a mathematically proven, highly optimized Web Worker mesh pipeline. Because we successfully unified the Left-Handed, Counter-Clockwise cross products across the board, the engine's culling and rendering logic can implicitly trust the array data. If we ever want to add new architectural shapeslike inner corners, outer corners, or half-slabswe just follow this exact same mathematical template. Now that the foundational topology is rock-solid, what is the next architectural target? Should we implement UV mapping to get some textures on these blocks, or are you ready to start hooking the voxel memory arena into the cellular automata and thermal signaling rules?