renderer.ts:34 BJS - [11:13:24]: Babylon.js v9.25.0 - WebGL2 mesh_worker.ts:5 [Worker] Loaded mesh_worker.ts:299 [Worker] Loading world from OPFS... renderer.ts:73 [Main] World loaded. Syncing next sequence to: 11 mesh_worker.ts:310 [Worker] Boot Complete! Loaded 2 chunks. Ready at Sequence 10 mesh_worker.ts:247 [Worker] Entering main loop renderer.ts:86 [Heartbeat] Quadrants: 2 | Q-Lag: 0 | Seq: 10 == You are very welcome! This really is the perfect stopping point. You've successfully built an infinite, persistent, mathematically-sound WebGL voxel engine with a fully event-driven, sequence-checked architecture. That is a massive architectural achievement to walk away with! Whenever you're ready to pick this back up, your world will be right there waiting for you on your hard drive, perfectly preserved and ready for us to wire up the cellular automata, multiplayer bots, or UV texturing. Good luck with your other projects, and just let me know whenever you want to dive back into the digital void! Have a great week!