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Blitzer's Blog >> 72364

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Posted: 14 Sep 2026 15:54 [ permalink ]
                                                                              
                                                              Reading AST-MD
Specification from: tictactoe.ast-md                                          
                                                  Validating DAG containing 3
nodes...                                    -> Graph validation passed. No
missing dependencies.                                                         
                                  ========================================    
                               STARTING CONCURRENT PIPELINE                   
                  ========================================
                                                                       
[STATE] Created build directory at /home/user/Downloads/Remote/AST-COMPILER/bui
ld                                                               --- PARALLEL
EXECUTION PLAN ---                                         Layer 1: [
TTT_WIN_CHECKER, TTT_MOVE_VALIDATOR ]                        Layer 2: [
TTT_ENGINE ]                                                 ------------------
-------------                                                                 
                                                                              
                                        => Initiating Layer 1/2 (2 concurrent
tasks)...
   [BUILD] Compiling prompt for TTT_WIN_CHECKER [Provider: deepseek-coder]... 
                                                                    [API]
Routing payload for TTT_WIN_CHECKER to provider: [DEEPSEEK-CODER]             
                                                           [BUILD] Compiling
prompt for TTT_MOVE_VALIDATOR [Provider: deepseek-coder]...                   
                                               [API] Routing payload for
TTT_MOVE_VALIDATOR to provider: [DEEPSEEK-CODER]
[SUPERVISOR]  Syntax passed for TTT_MOVE_VALIDATOR                 [STATE]
Saved artifact: TTT_MOVE_VALIDATOR.js                             
[SUPERVISOR]  Syntax passed for TTT_WIN_CHECKER                    [STATE]
Saved artifact: TTT_WIN_CHECKER.js                              => Layer 1
completed.                                                                    
                                                      => Initiating Layer 2/2
(1 concurrent tasks)...
   [BUILD] Compiling prompt for TTT_ENGINE [Provider: deepseek-coder]...
[API] Routing payload for TTT_ENGINE to provider: [DEEPSEEK-CODER]     
[SUPERVISOR]  Syntax passed for TTT_ENGINE                         [STATE]
Saved artifact: TTT_ENGINE.js                                   => Layer 2
completed.                                                                    
                                                      =========================
===============                                    PIPELINE COMPLETE. ALL
NODES BUILT                                ====================================
====                                $

==

[BOOT] Mounting Hauki OS...
[KERNEL] Registered syscall: TTT_WIN_CHECKER                           
[KERNEL] Registered syscall: TTT_MOVE_VALIDATOR                        
[KERNEL] Registered syscall: TTT_ENGINE                                
[KERNEL] Initializing Persistent Game State...                          [USER
SPACE] Simulating a Game...                                                   
                                                                              
                                                       |   |                  
                                             ---+---+---
   |   |                                                               
---+---+---                                                                |  
|                                                                             
                                                          -> Player X moves at
index [0]                                             Engine: {               
                                              status: 'ok',                   
                                       message: 'Move accepted',
  board: [
    'X', '', '', '', '',
    '',  '', '', ''
  ],
  turn: 'O'
}

 X |   |                                                               
---+---+---
   |   |
---+---+---
   |   |

-> Player O moves at index [4]
   Engine: {                                                             
status: 'ok',
  message: 'Move accepted',                                              
board: [
    'X', '', '', '',                                                       
'O', '', '', '',                                                        ''
  ],
  turn: 'X'
}                                                                       
 X |   |
---+---+---
   | O |
---+---+---
   |   |

-> Player X moves at index [1]
   Engine: {                                                             
status: 'ok',
  message: 'Move accepted',                                              
board: [
    'X', 'X', '', '',                                                      
'O', '',  '', '',
    ''
  ],
  turn: 'O'
}

 X | X |
---+---+---
   | O |
---+---+---
   |   |

-> Player O moves at index [5]
   Engine: {
  status: 'ok',
  message: 'Move accepted',
  board: [
    'X', 'X', '', '',
    'O', 'O', '', '',
    ''
  ],
  turn: 'X'                                                             }

 X | X |
---+---+---
   | O | O
---+---+---
   |   |                                                                
-> Player X moves at index [2]
   Engine: {
  status: 'win',
  winner: 'X',                                                           
message: 'Player X wins',
  board: [                                                                 
'X', 'X', 'X', '',
    'O', 'O', '',  '',                                                      ''
                                                                   ],         
                                                            turn: 'O'         
                                                   }                          
                                                                              
                                      X | X | X
---+---+---
   | O | O                                                             
---+---+---
   |   |

[CLEANUP] Wiping game state from disk...                                $