Reading AST-MD
Specification from: tictactoe.ast-md
Validating DAG containing 3
nodes... -> Graph validation passed. No
missing dependencies.
========================================
STARTING CONCURRENT PIPELINE
========================================
[STATE] Created build directory at /home/user/Downloads/Remote/AST-COMPILER/bui
ld --- PARALLEL
EXECUTION PLAN --- Layer 1: [
TTT_WIN_CHECKER, TTT_MOVE_VALIDATOR ] Layer 2: [
TTT_ENGINE ] ------------------
-------------
=> Initiating Layer 1/2 (2 concurrent
tasks)...
[BUILD] Compiling prompt for TTT_WIN_CHECKER [Provider: deepseek-coder]...
[API]
Routing payload for TTT_WIN_CHECKER to provider: [DEEPSEEK-CODER]
[BUILD] Compiling
prompt for TTT_MOVE_VALIDATOR [Provider: deepseek-coder]...
[API] Routing payload for
TTT_MOVE_VALIDATOR to provider: [DEEPSEEK-CODER]
[SUPERVISOR] Syntax passed for TTT_MOVE_VALIDATOR [STATE]
Saved artifact: TTT_MOVE_VALIDATOR.js
[SUPERVISOR] Syntax passed for TTT_WIN_CHECKER [STATE]
Saved artifact: TTT_WIN_CHECKER.js => Layer 1
completed.
=> Initiating Layer 2/2
(1 concurrent tasks)...
[BUILD] Compiling prompt for TTT_ENGINE [Provider: deepseek-coder]...
[API] Routing payload for TTT_ENGINE to provider: [DEEPSEEK-CODER]
[SUPERVISOR] Syntax passed for TTT_ENGINE [STATE]
Saved artifact: TTT_ENGINE.js => Layer 2
completed.
=========================
=============== PIPELINE COMPLETE. ALL
NODES BUILT ====================================
==== $
==
[BOOT] Mounting Hauki OS...
[KERNEL] Registered syscall: TTT_WIN_CHECKER
[KERNEL] Registered syscall: TTT_MOVE_VALIDATOR
[KERNEL] Registered syscall: TTT_ENGINE
[KERNEL] Initializing Persistent Game State... [USER
SPACE] Simulating a Game...
| |
---+---+---
| |
---+---+--- |
|
-> Player X moves at
index [0] Engine: {
status: 'ok',
message: 'Move accepted',
board: [
'X', '', '', '', '',
'', '', '', ''
],
turn: 'O'
}
X | |
---+---+---
| |
---+---+---
| |
-> Player O moves at index [4]
Engine: {
status: 'ok',
message: 'Move accepted',
board: [
'X', '', '', '',
'O', '', '', '', ''
],
turn: 'X'
}
X | |
---+---+---
| O |
---+---+---
| |
-> Player X moves at index [1]
Engine: {
status: 'ok',
message: 'Move accepted',
board: [
'X', 'X', '', '',
'O', '', '', '',
''
],
turn: 'O'
}
X | X |
---+---+---
| O |
---+---+---
| |
-> Player O moves at index [5]
Engine: {
status: 'ok',
message: 'Move accepted',
board: [
'X', 'X', '', '',
'O', 'O', '', '',
''
],
turn: 'X' }
X | X |
---+---+---
| O | O
---+---+---
| |
-> Player X moves at index [2]
Engine: {
status: 'win',
winner: 'X',
message: 'Player X wins',
board: [
'X', 'X', 'X', '',
'O', 'O', '', '', ''
],
turn: 'O'
}
X | X | X
---+---+---
| O | O
---+---+---
| |
[CLEANUP] Wiping game state from disk... $