**[PROCESSING COMMAND: "GO NORTH"]** Converting to uppercase... PLAYER_COMMAND = "GO NORTH" Checking CURRENT_ROOM... = "CELL" Entering PROCESS COMMANDS FOR: CELL Evaluating: `IF PLAYER_COMMAND CONTAINS "EXAMINE PAD"` FALSE (skipping) Evaluating: `IF PLAYER_COMMAND CONTAINS "TAKE WRENCH" OR PLAYER_COMMAND CONTAINS "GET WRENCH"` FALSE (skipping) Evaluating: `IF PLAYER_COMMAND CONTAINS "OPEN PANEL" OR PLAYER_COMMAND CONTAINS "USE WRENCH"` FALSE (skipping) Evaluating: `IF PLAYER_COMMAND CONTAINS "GO NORTH" OR PLAYER_COMMAND CONTAINS "LEAVE" OR PLAYER_COMMAND CONTAINS "OPEN DOOR"` TRUE Checking: `IF DOOR_LOCKED IS TRUE` FALSE (door was unlocked) - PRINT transition message - SET CURRENT_ROOM TO "CORRIDOR" - CURRENT_ROOM = "CORRIDOR" --- You step through the open door into the corridor. --- **[LOOP ITERATION NEW ENVIRONMENT]** Executing DESCRIBE THE ENVIRONMENT... Checking CURRENT_ROOM... = "CORRIDOR" Entering DESCRIBE ENVIRONMENT FOR: CORRIDOR --- You are in a dimly lit corridor. A GUARD stands blocking the exit to the outside. He hasn't noticed you yet. --- **What do you want to do?** *(Awaiting player command...)*