**[PROCESSING COMMAND: "HIT GUARD"]** Converting to uppercase... PLAYER_COMMAND = "HIT GUARD" Checking CURRENT_ROOM... = "CORRIDOR" Entering PROCESS COMMANDS FOR: CORRIDOR Evaluating: `IF PLAYER_COMMAND CONTAINS "HIT GUARD" OR PLAYER_COMMAND CONTAINS "ATTACK GUARD" OR PLAYER_COMMAND CONTAINS "USE WRENCH"` TRUE Checking: `IF INVENTORY CONTAINS "WRENCH" AND GUARD_CONSCIOUS IS TRUE` INVENTORY CONTAINS "WRENCH" TRUE GUARD_CONSCIOUS IS TRUE TRUE Combined: TRUE - PRINT success message - SET GUARD_CONSCIOUS TO FALSE - GUARD_CONSCIOUS = FALSE --- You sneak up and whack the guard with the heavy wrench. He slumps to the floor. --- **What do you want to do?** *(Awaiting player command...)*