Thank you. Testing. Regarding your question of PUSH and HAS -- I do believe we need them, however I suspect we may not be very far from the practical limits of how many rules we can give to Gemma. So we need to now be very mindful, that we focus on absolute minimal set of concepts and opcodes. We could start thinking about the "second stage" enrichment-analyzer-rewriter, and unless we come up with absolutely needed primitives and opcodes for this first phase, we could start locking this 1-pass Gemma as "stable"/"good enough". I just had an idea -- why not design the VM such, that we can update programs on the fly, as if attaching a debugger? We could make the VM instance, at least as an option, when starting the VM and the program, to open a defined telnet/netcat debug-port, and/or a CDP style microservice? It could have endpoints: GET /program GET /data GET /serialized (giving out the very same saved state) GET /variables GET /variables/X PUT /variables/X GET /pc PUT /pc POST /jmp That way, we could run a continuous runtime debugger-analyzer session(s), pull out the current program and data, prompt them to an advanced frontier AI, like you here in chat as we're developing this, and later via API, but we could, if we enable this debug-port, start by analyzing running programs, and see about conceptualizing, designing and building second-stage Gemma analyzer/(re)develo per phase, where we could pull out any program, give 2nd stage Gemma instructions to add to the program, or fix something in it, while it's running? That would be very nice, but I think we should just design it as a general concept, and test it, and then move on to what I see as the real diamond mine set of prizes: Start designing the concept, of using Gemma to build parallel programs, that connect to an existing program via the "environment", like we simulated the boat. It's a big concept and needs thinking carefully. We probably need the debug port to do it anyway? The debug port will allow us to plug any program into our internal VPN mesh IRC channels even -- and monitor programs there on specific channels, even interact/send events to them, using any program code/bot, considering both the data and the program are going to be separately examinable/manipulateable, plus being able to separately send events and override commands in current environment? This may be the foundation of something profoundly powerful and good! ==[ Terminal ]== You are standing on a sandy beach. The ocean roars in the distance. To the north, you see a dense jungle. [Exits: North] [Interact: None] >B [ENV EVENT]: A stray wooden boat washes up onto the beach, carried by the tide. look boat [SYSTEM] You look the boat... > The external environment responds: It is covered in barnacles and smells of salt. It belongs to the Ocean Service, not the VM! > go north You enter a dark and humid jungle. Vines hang from the trees, and the air is thick with the smell of decay. To the east, you see a faint glimmer of light. [Exits: East] [Interact: None] > go east You cannot go that way. You are standing on a sandy beach. The ocean roars in the distance. To the north, you see a dense jungle. [Exits: North] [Interact: None] > north I do not understand. You are standing on a sandy beach. The ocean roars in the distance. To the north, you see a dense jungle. [Exits: North] [Interact: None] > go north You enter a dark and humid jungle. Vines hang from the trees, and the air is thick with the smell of decay. To the east, you see a faint glimmer of light. [Exits: East] [Interact: None] ==[ /Terminal ]== I wonder what happened here? Can you help analyze: ==[ Terminal ]== [SYSTEM] VM Halted. State preserved on disk. $ cat game_idea.mdB ```fso-state VAR VERB STR "GO" VAR ARG1 STR "EAST" VAR ARG2 STR "" ```fso-code LBL my_room ENV_FLUSH OUT "You are standing on a sandy beach. The ocean roars in the distance. To the north, you see a dense jungle. [Exits: North] [Interact: None]" ACTION "LOOK" handle_look ACTION "GO" handle_go AWAIT OUT "I do not understand." JMP my_room LBL handle_go JMP_IF ARG1 CONTAINS "NORTH" jungle_entrance OUT "You cannot go that way." JMP my_room LBL jungle_entrance ENV_FLUSH OUT "You enter a dark and humid jungle. Vines hang from the trees, and the air is thick with the smell of decay. To the east, you see a faint glimmer of light. [Exits: East] [Interact: None]" ACTION "LOOK" handle_look ACTION "GO" handle_go AWAIT OUT "I do not understand." JMP jungle_entrance ```<end_of_turn>$B ==[ /Terminal ]==