Thank you. Hold on. Before we go further, I won't give up on getting Gemma to get stage 1 mini-adventure rock-solid. Should we introduce one more concept for it: defining exits for every room That way, it doesn't need to even bother using a "go" verb. It would just, when flushing the environment, add each exit, to the room labels? How can we do that so that it's simple, consistent? Should we also consider defining persistent session-verbs, that are not flushed? I think we should. How can we conceptualize, and name them, in such a way, that Gemma realizes, which are persistent commands, and which are per-room/environment flushable commands?