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Blitzer's Blog >> 72438

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Posted: 15 Sep 2026 14:10 [ permalink ]
Thank you. Very logical rules and template. Let's test. 

==[ Terminal ]==
--- FSO Compiler Pipeline ---
[1] Reading source intent from game_idea.txt...
[2] Compiling via local cluster...
[3] Artifact saved to game_idea.md. Booting VM...

========================================

You are on a beach. To the north is a jungle.

>B
[ENV EVENT]: A stray wooden boat washes up onto the beach, carried by the
tide.
north
I do not understand.
You are on a beach. To the north is a jungle.

> go north
I do not understand.
You are on a beach. To the north is a jungle.

> look boat
You are on a beach. To the north is a jungle.

>B

[SYSTEM] VM Halted. State preserved on disk.
$ cat game_idea.mdB
```fso-state
VAR VERB STR "LOOK"
VAR ARG1 STR "BOAT"
VAR ARG2 STR ""
```fso-code
LBL start_game
GLOBAL "HELP" handle_help
GLOBAL "LOOK" room_beach

LBL room_beach
ENV_FLUSH
OUT "You are on a beach. To the north is a jungle."
EXIT "NORTH" room_jungle
ACTION "DIG" handle_dig
AWAIT
OUT "I do not understand."
JMP room_beach

LBL handle_dig
OUT "You find a shiny coin!"
JMP room_beach

LBL handle_help
OUT "Type directions to move, or verbs to interact."
AWAIT
```<end_of_turn>$B

==[ /Terminal ]==

Did I patch something wrong?