Thank you. Very logical rules and template. Let's test. ==[ Terminal ]== --- FSO Compiler Pipeline --- [1] Reading source intent from game_idea.txt... [2] Compiling via local cluster... [3] Artifact saved to game_idea.md. Booting VM... ======================================== You are on a beach. To the north is a jungle. >B [ENV EVENT]: A stray wooden boat washes up onto the beach, carried by the tide. north I do not understand. You are on a beach. To the north is a jungle. > go north I do not understand. You are on a beach. To the north is a jungle. > look boat You are on a beach. To the north is a jungle. >B [SYSTEM] VM Halted. State preserved on disk. $ cat game_idea.mdB ```fso-state VAR VERB STR "LOOK" VAR ARG1 STR "BOAT" VAR ARG2 STR "" ```fso-code LBL start_game GLOBAL "HELP" handle_help GLOBAL "LOOK" room_beach LBL room_beach ENV_FLUSH OUT "You are on a beach. To the north is a jungle." EXIT "NORTH" room_jungle ACTION "DIG" handle_dig AWAIT OUT "I do not understand." JMP room_beach LBL handle_dig OUT "You find a shiny coin!" JMP room_beach LBL handle_help OUT "Type directions to move, or verbs to interact." AWAIT ```<end_of_turn>$B ==[ /Terminal ]== Did I patch something wrong?