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Blitzer's Blog >> 72441

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Posted: 15 Sep 2026 14:22 [ permalink ]
100% functioning system!!! Even though no hidden treasure (that we found) --
this is 100.00% mathematically and logically sound game, all from a single
prompt to Gemma! I think this is cause for a victory lap! Awesome work Gemini!

==[ Terminal ]==
[SYSTEM] VM Halted. State preserved on disk.
$ cat game_idea.mdB
```fso-state
VAR ARG1 STR ""
VAR VERB STR "EAST"
VAR ARG2 STR ""
```fso-code
VAR ARG1 STR
LBL start_game
GLOBAL "HELP" handle_help
GLOBAL "LOOK" room_beach
LBL room_beach
ENV_FLUSH
OUT "You are on a beach. To the north is a jungle, to the east is a cave."
EXIT "NORTH" room_jungle
EXIT "EAST" room_cave
ACTION "DIG" handle_dig
AWAIT
OUT "I do not understand."
JMP room_beach

LBL room_jungle
ENV_FLUSH
OUT "You are in a dense jungle. To the south is the beach, to the west is a
temple."
EXIT "SOUTH" room_beach
EXIT "WEST" room_temple
ACTION "SEARCH" handle_search
AWAIT
OUT "I do not understand."
JMP room_jungle

LBL room_cave
ENV_FLUSH
OUT "You are in a dark cave. To the west is a passage."
EXIT "WEST" room_passage
ACTION "ENTER" handle_enter
AWAIT
OUT "I do not understand."
JMP room_cave

LBL room_temple
ENV_FLUSH
OUT "You are in an ancient temple. To the east is the jungle."
EXIT "EAST" room_jungle
ACTION "OPEN" handle_open
AWAIT
OUT "I do not understand."
JMP room_temple

LBL room_passage
ENV_FLUSH
OUT "You are in a narrow passage. To the east is the cave."
EXIT "EAST" room_cave
AWAIT
OUT "I do not understand."
JMP room_passage

LBL handle_dig
OUT "You find a rusty key!"
JMP room_beach

LBL handle_search
OUT "You find a map of the island!"
JMP room_jungle

LBL handle_enter
OUT "You enter the passage."
JMP room_passage

LBL handle_open
OUT "You open the temple door."
JMP room_temple

LBL handle_help
OUT "Type directions to move, or verbs to interact."
AWAIT
```<end_of_turn>$B

==[ /Terminal ]==