100% functioning system!!! Even though no hidden treasure (that we found) -- this is 100.00% mathematically and logically sound game, all from a single prompt to Gemma! I think this is cause for a victory lap! Awesome work Gemini! ==[ Terminal ]== [SYSTEM] VM Halted. State preserved on disk. $ cat game_idea.mdB ```fso-state VAR ARG1 STR "" VAR VERB STR "EAST" VAR ARG2 STR "" ```fso-code VAR ARG1 STR LBL start_game GLOBAL "HELP" handle_help GLOBAL "LOOK" room_beach LBL room_beach ENV_FLUSH OUT "You are on a beach. To the north is a jungle, to the east is a cave." EXIT "NORTH" room_jungle EXIT "EAST" room_cave ACTION "DIG" handle_dig AWAIT OUT "I do not understand." JMP room_beach LBL room_jungle ENV_FLUSH OUT "You are in a dense jungle. To the south is the beach, to the west is a temple." EXIT "SOUTH" room_beach EXIT "WEST" room_temple ACTION "SEARCH" handle_search AWAIT OUT "I do not understand." JMP room_jungle LBL room_cave ENV_FLUSH OUT "You are in a dark cave. To the west is a passage." EXIT "WEST" room_passage ACTION "ENTER" handle_enter AWAIT OUT "I do not understand." JMP room_cave LBL room_temple ENV_FLUSH OUT "You are in an ancient temple. To the east is the jungle." EXIT "EAST" room_jungle ACTION "OPEN" handle_open AWAIT OUT "I do not understand." JMP room_temple LBL room_passage ENV_FLUSH OUT "You are in a narrow passage. To the east is the cave." EXIT "EAST" room_cave AWAIT OUT "I do not understand." JMP room_passage LBL handle_dig OUT "You find a rusty key!" JMP room_beach LBL handle_search OUT "You find a map of the island!" JMP room_jungle LBL handle_enter OUT "You enter the passage." JMP room_passage LBL handle_open OUT "You open the temple door." JMP room_temple LBL handle_help OUT "Type directions to move, or verbs to interact." AWAIT ```<end_of_turn>$B ==[ /Terminal ]==