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Blitzer's Blog >> 72447

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Posted: 15 Sep 2026 14:41 [ permalink ]
==[ Terminal ]==
[SYSTEM] VM Halted. State preserved on disk.
$ cat game_idea.mdB
```fso-state
VAR INVENTORY STR "[]"
VAR ISLAND_KEY STR "FALSE"
VAR TREASURE_FOUND STR "FALSE"
VAR VERB STR "DIG"
VAR ARG1 STR ""
VAR ARG2 STR ""
```

```fso-code
LBL start_game
GLOBAL "HELP" handle_help
GLOBAL "LOOK" room_beach

LBL room_beach
ENV_FLUSH
OUT "You are on a deserted beach. To the north is a dense jungle, and to the
east is a rocky cave."
EXIT "NORTH" room_jungle
EXIT "EAST" room_cave
ACTION "SEARCH" handle_search
AWAIT
OUT "I do not understand."
JMP room_beach

LBL room_jungle
ENV_FLUSH
OUT "You are in a dense jungle. To the south is the beach, and to the west is
a hidden clearing."
EXIT "SOUTH" room_beach
EXIT "WEST" room_clearing
ACTION "SEARCH" handle_search
AWAIT
OUT "I do not understand."
JMP room_jungle

LBL room_cave
ENV_FLUSH
OUT "You are in a dark cave. There is a locked chest in the center."
EXIT "WEST" room_beach
ACTION "SEARCH" handle_search
ACTION "OPEN" handle_open
AWAIT
OUT "I do not understand."
JMP room_cave

LBL room_clearing
ENV_FLUSH
OUT "You are in a hidden clearing. There is a small wooden chest here."
EXIT "EAST" room_jungle
ACTION "SEARCH" handle_search
ACTION "OPEN" handle_open
AWAIT
OUT "I do not understand."
JMP room_clearing

LBL handle_search
JMP_IF TREASURE_FOUND TRUE found_treasure
JMP_IF ISLAND_KEY FALSE found_key
OUT "You search the area but find nothing of interest."
JMP room_beach

LBL found_key
VAR ISLAND_KEY BOOL 'TRUE'
OUT "You found a key!"
JMP room_cave

LBL found_treasure
OUT "You found a treasure chest!"
VAR TREASURE_FOUND BOOL 'TRUE'
JMP room_beach

LBL handle_open
JMP_IF ISLAND_KEY TRUE open_chest
OUT "The chest is locked. You need a key to open it."
JMP room_beach

LBL open_chest
OUT "You open the chest and find a valuable artifact!"
JMP room_beach

LBL handle_help
OUT "Type directions to move, or verbs to interact."
AWAIT
```



<end_of_turn>$B

==[ /Terminal ]==