==[ Terminal ]== $ nano runtime.js $ nano opcodes.js $ rm game_idea.mdB $B $B $ npm start > ast-vm@1.0.0 start > node cli.js --- FSO Compiler Pipeline --- [1] Reading source intent from game_idea.txt... [2] Compiling via local cluster... [3] Artifact saved to game_idea.md. Booting VM... ======================================== [SYS] Live Control Plane active on http://localhost:8080 You are on a beach. To the north is a jungle. To the east is a cave. >B [ENV EVENT]: A stray wooden boat washes up onto the beach, carried by the tide. north You are in a dense jungle. To the south is the beach. There is a small hut here. > look at hut You are on a beach. To the north is a jungle. To the east is a cave. > north You are in a dense jungle. To the south is the beach. There is a small hut here. > enter I do not understand. You are in a dense jungle. To the south is the beach. There is a small hut here. > hut I do not understand. You are in a dense jungle. To the south is the beach. There is a small hut here. > south You are on a beach. To the north is a jungle. To the east is a cave. > east You are in a dark cave. To the west is the beach. There is a locked chest here. > open chest The chest is locked. You need a shard of glass. You are in a dark cave. To the west is the beach. There is a locked chest here. > west You are on a beach. To the north is a jungle. To the east is a cave. > search I do not understand. You are on a beach. To the north is a jungle. To the east is a cave. > north You are in a dense jungle. To the south is the beach. There is a small hut here. > search I do not understand. You are in a dense jungle. To the south is the beach. There is a small hut here. > dig I do not understand. You are in a dense jungle. To the south is the beach. There is a small hut here. > south You are on a beach. To the north is a jungle. To the east is a cave. > dig You dug up a shard of glass! You are on a beach. To the north is a jungle. To the east is a cave. > east You are in a dark cave. To the west is the beach. There is a locked chest here. > open chest You open the chest! You found a treasure! You are in a dark cave. To the west is the beach. There is a locked chest here. > i [INVENTORY]: SHARD > take treasure I do not understand. You are in a dark cave. To the west is the beach. There is a locked chest here. > open chest You open the chest! You found a treasure! You are in a dark cave. To the west is the beach. There is a locked chest here. >B ==[ /Terminal ]== We've got working inventory and treasure and unlocking from a single prompt! I think *NOW* let's do a final autopsy, but declare that we've probably reached 90% of the capabilities that Gemma can do, BUT -- considering it did a small mini-game 100% in one prompt, it's amazing! The rest can be filled up by plugging in additional Gemma's after first stage via Debug port, and utilizing specialized, deterministic, mathematical bots, that do not even need LLM, to introduce events, and manage rooms and inventories -- and they can be coded by Gemma's! Curious to see what the treasure was and if it's usable: