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Blitzer's Blog >> 72454

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Posted: 15 Sep 2026 15:07 [ permalink ]
==[ Terminal ]==
[SYSTEM] VM Halted. State preserved on disk.
$ cat game_idea.mdB
```fso-state
VAR INVENTORY ARR '["SHARD"]'
VAR TREASURE_FOUND STR "TRUE"
VAR VERB STR "OPEN"
VAR ARG1 STR "CHEST"
VAR ARG2 STR ""
VAR handle_dig ARR '[]'
```

```fso-code
LBL start_game
GLOBAL "HELP" handle_help
GLOBAL "LOOK" room_beach

LBL room_beach
ENV_FLUSH
OUT "You are on a beach. To the north is a jungle. To the east is a cave."
EXIT "NORTH" room_jungle
EXIT "EAST" room_cave
ACTION "DIG" handle_dig
AWAIT
OUT "I do not understand."
JMP room_beach

LBL room_jungle
ENV_FLUSH
OUT "You are in a dense jungle. To the south is the beach. There is a small
hut here."
EXIT "SOUTH" room_beach
EXIT "WEST" room_hut
AWAIT
OUT "I do not understand."
JMP room_jungle

LBL room_cave
ENV_FLUSH
OUT "You are in a dark cave. To the west is the beach. There is a locked chest
here."
EXIT "WEST" room_beach
ACTION "OPEN" handle_open
AWAIT
OUT "I do not understand."
JMP room_cave

LBL room_hut
ENV_FLUSH
OUT "You are in a small hut. There is a wooden box here."
ACTION "OPEN" handle_open_hut
AWAIT
OUT "I do not understand."
JMP room_jungle

LBL handle_dig
PULL "SHARD"
OUT "You dug up a shard of glass!"
JMP room_beach

LBL handle_open
JMP_IF INVENTORY HAS "SHARD" open_success
OUT "The chest is locked. You need a shard of glass."
JMP room_cave

LBL open_success
ENV_FLUSH
OUT "You open the chest! You found a treasure!"
SET TREASURE_FOUND TRUE
JMP room_cave

LBL handle_open_hut
PULL "KEY"
OUT "You found a rusty key!"
JMP room_hut

LBL handle_help
OUT "Type directions to move, or verbs to interact."
AWAIT
```B


<end_of_turn>$B

==[ /Terminal ]==