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Blitzer's Blog >> 72480

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Posted: 15 Sep 2026 19:16 [ permalink ]
==

$ npm start

> ast-vm@1.0.0 start
> node cli.js


--- FSO Engine ---
[1] Reading source intent from game_idea.txt...
[2] Compiling via local cluster...
> [3] Artifact saved to game_idea.md. Booting VM...

========================================


[SYS] Live Control Plane active on http://localhost:8080
You are on a beach. To the north is a jungle, to the east is a cave.

> look

You are on a beach. To the north is a jungle, to the east is a cave.
Visible items: COCONUT

>
[ENV EVENT]: A stray wooden boat washes up onto the beach, carried by the
tide.
look boat

[SYSTEM] You look the boat...
> The external environment responds: It is covered in barnacles and smells of
salt. It belongs to the Ocean Service, not the VM!

> search

You sift through the sand and find a rusty key!

> take key

Taken.

> i

[INVENTORY]: KEY

> east
You are in a dark cave. To the west is a passage.
You are in an ancient temple. To the east is the jungle.
You are in a narrow passage. To the east is the cave.
You unlock the chest! You find a treasure map!

>
==

Ok, this time easy win! But why

==


[SYSTEM] VM Halted. State preserved on disk.

$ cat game_idea.md
```fso-state
VAR INVENTORY ARR '["KEY"]'
VAR PLAYER_LOCATION STR "beach"
VAR room_beach_DESC STR "You are on a beach. To the north is a jungle, to the
east is a cave."
VAR _SPAWNED_room_beach_COCONUT BOOL "true"
VAR room_beach ARR '["COCONUT"]'
VAR _SPAWNED_room_beach_KEY_HIDDEN BOOL "true"
VAR room_beach_HIDDEN ARR '[]'
VAR _FINDTEXT_KEY STR "You sift through the sand and find a rusty key!"
VAR VERB STR "EAST"
VAR ARG1 STR ""
VAR ARG2 STR ""
VAR room_cave_DESC STR "You are in a dark cave. To the west is a passage."
VAR _SPAWNED_room_cave_SPIDER BOOL "true"
VAR room_cave ARR '["SPIDER"]'
VAR room_temple_DESC STR "You are in an ancient temple. To the east is the
jungle."
VAR _SPAWNED_room_temple_SCROLL BOOL "true"
VAR room_temple ARR '["SCROLL"]'
VAR room_passage_DESC STR "You are in a narrow passage. To the east is the
cave."
VAR _SPAWNED_room_passage_KEY BOOL "true"
VAR room_passage ARR '["KEY"]'
```

```fso-code
LBL start_game
GLOBAL "HELP" handle_help
JMP room_beach

LBL room_beach
ENV_FLUSH
DESC "You are on a beach. To the north is a jungle, to the east is a cave."
EXIT "NORTH" room_jungle
EXIT "EAST" room_cave
OBJECT "COCONUT"
SEARCHABLE "KEY" "You sift through the sand and find a rusty key!"
ACTION "OPEN" handle_open
AWAIT

LBL room_jungle
ENV_FLUSH
DESC "You are in a dense jungle. To the south is the beach, to the west is a
temple."
EXIT "SOUTH" room_beach
EXIT "WEST" room_temple
OBJECT "FRUIT"

LBL room_cave
ENV_FLUSH
DESC "You are in a dark cave. To the west is a passage."
EXIT "WEST" room_passage
OBJECT "SPIDER"

LBL room_temple
ENV_FLUSH
DESC "You are in an ancient temple. To the east is the jungle."
EXIT "EAST" room_jungle
OBJECT "SCROLL"

LBL room_passage
ENV_FLUSH
DESC "You are in a narrow passage. To the east is the cave."
EXIT "EAST" room_cave
OBJECT "KEY"

LBL handle_open
JMP_IF INVENTORY HAS "KEY" open_success
OUT "The chest is locked. You need a key."
JMP room_beach

LBL open_success
OUT "You unlock the chest! You find a treasure map!"
AWAIT

LBL handle_help
OUT "Type directions or verbs."
AWAIT
```<end_of_turn>$
$
$