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Blitzer's Blog >> 72482

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Posted: 15 Sep 2026 19:30 [ permalink ]
$ npm start

> ast-vm@1.0.0 start
> node cli.js


--- FSO Engine ---
[1] Reading source intent from game_idea.txt...
[2] Compiling via local cluster...
> [3] Artifact saved to game_idea.md. Booting VM...

========================================


[SYS] Live Control Plane active on http://localhost:8080
You are on a beach. To the north is a jungle, and to the east is a cave.

> look

You are on a beach. To the north is a jungle, and to the east is a cave.
Visible items: COCONUT

> get coconut

Taken.

>
[ENV EVENT]: A stray wooden boat washes up onto the beach, carried by the
tide.
look boat

[SYSTEM] You look the boat...
> The external environment responds: It is covered in barnacles and smells of
salt. It belongs to the Ocean Service, not the VM!

> search

You sift through the sand and find a rusty key!

> take key

Taken.

> north
You are in a dense jungle. To the south is the beach, and to the west is a
clearing.

> west
You are in a clearing. To the east is the jungle.

> look

You are in a clearing. To the east is the jungle.
Visible items: MAP

> take map

Taken.

> east
You are in a dense jungle. To the south is the beach, and to the west is a
clearing.

> look

You are in a dense jungle. To the south is the beach, and to the west is a
clearing.
Visible items: SWORD

> take sword

Taken.

> south
You are on a beach. To the north is a jungle, and to the east is a cave.

> east
You are in a dark cave. To the west is a passage.

> look

You are in a dark cave. To the west is a passage.

> search

You search the area but find nothing new.

> west
You are in a narrow passage. To the east is the cave.

> look

You are in a narrow passage. To the east is the cave.

> exit
You unlock the chest! Inside is a treasure map!
You are on a beach. To the north is a jungle, and to the east is a cave.

>

[SYSTEM] VM Halted. State preserved on disk.
$


[SYSTEM] VM Halted. State preserved on disk.
$ cat game_idea.md
```fso-state
VAR INVENTORY ARR '["COCONUT","KEY","MAP","SWORD"]'
VAR room_beach_DESC STR "You are on a beach. To the north is a jungle, and to
the east is a cave."
VAR _SPAWNED_room_beach_COCONUT BOOL "true"
VAR room_beach ARR '[]'
VAR _SPAWNED_room_beach_KEY_HIDDEN BOOL "true"
VAR room_beach_HIDDEN ARR '[]'
VAR _FINDTEXT_KEY STR "You sift through the sand and find a rusty key!"
VAR VERB STR "EXIT"
VAR ARG1 STR ""
VAR ARG2 STR ""
VAR room_jungle_DESC STR "You are in a dense jungle. To the south is the
beach, and to the west is a clearing."
VAR _SPAWNED_room_jungle_SWORD BOOL "true"
VAR room_jungle ARR '[]'
VAR room_clearing_DESC STR "You are in a clearing. To the east is the jungle."
VAR _SPAWNED_room_clearing_MAP BOOL "true"
VAR room_clearing ARR '[]'
VAR room_cave_DESC STR "You are in a dark cave. To the west is a passage."
VAR room_passage_DESC STR "You are in a narrow passage. To the east is the
cave."
VAR _SPAWNED_open_success_TREASURE_MAP BOOL "true"
VAR open_success ARR '["TREASURE_MAP"]'
```

```fso-code
LBL start_game
GLOBAL "HELP" handle_help
JMP room_beach

LBL room_beach
ENV_FLUSH
DESC "You are on a beach. To the north is a jungle, and to the east is a
cave."
EXIT "NORTH" room_jungle
EXIT "EAST" room_cave
OBJECT "COCONUT"
SEARCHABLE "KEY" "You sift through the sand and find a rusty key!"
ACTION "OPEN" handle_open
AWAIT

LBL room_jungle
ENV_FLUSH