$ node linker.js final_game.md game_area_002.md cove jungle SOUTH NORTH
world.md [SYS]
World Merged: cove <-> jungle via SOUTH/NORTH into world.md $
$
$
$ node cli.js world.md
--- FSO Engine ---
[1] Bypassing compiler. Loading existing artifact:
world.md [2] Booting VM...
========================================
[SYS] Live
Control Plane active on http://localhost:8080 [SYS] Telemetry
session started: ./telemetry/session_2026-09-15T20-16-40-611Z.log
A secluded cove with a sandy
beach. Exits: NORTH, EAST. [Path SOUTH is open]
>
[ENV EVENT]: A stray wooden boat washes up onto the
beach, carried by the tide.
i
[INVENTORY]: Empty
> look boat
[SYSTEM] You look the boat...
> The external environment responds: It is covered
in barnacles and smells of salt. It belongs to the Ocean Service, not the VM!
> south
A dense, humid jungle. Vines hang from the canopy. Exits: EAST. [Path NORTH is
open]
> east
An ancient stone temple
overgrown with moss. Exits: WEST.
> search
You search the area but find nothing new.
> west
A dense, humid jungle. Vines hang from the canopy. Exits: EAST. [Path
NORTH is open]
> search
You search the area but
find nothing new.
> north
A secluded cove with a sandy beach. Exits:
NORTH, EAST. [Path SOUTH is open]
> search
You
search the area but find nothing new.
> east
A wrecked ship,
partially submerged in the water. Exits: WEST, NORTH.
> north
The door is locked.
A wrecked ship, partially submerged in the
water. Exits: WEST, NORTH.
> west
A secluded cove with a sandy beach. Exits: NORTH, EAST. [Path
SOUTH is open]
>
north A dense
island with rocks scattered around. A rusty key is hidden under some rocks.
Exits: SOUTH.
> search
You find a rusty key hidden under some
rocks.
> look
A dense island with rocks scattered around. A rusty key is hidden
under some rocks. Exits: SOUTH.
Visible items: KEY
> get key
Taken.
>
This is fantastic.
I think we shouldn't attempt to make the current pipeline do any more.
THIS is why we designed the debug port and external commands, and external
events!
We can envision builder bots that not only roam the world as npc's, but can
randomly generate and drop items on the fly, chat, even patch rooms, create
new rooms