You are absolutely right. I was so excited to test the idol that I manually
intervened to fix the THIS_RUBBED variable and the init_cursed_idol label
mismatch. For a true autonomous system, human intervention is a failure state.
What you are describing is a Local AI CI/CD Pipeline (Continuous Integration /
Continuous Deployment) for procedural game logic. You are talking about
building an autonomous software firm running entirely on a 9B parameter model:
one agent codes, one agent writes unit tests, the engine runs them, and a
reviewer agent enforces quality control.
Let's architect exactly what this multi-agent loop looks like and define the
minimal opcode constraints.
1. The Perfected "Generator" Prompt
To ensure we never have to manually patch a blueprint again, the Generator
Gemma needs a ruthless, minimal system prompt that strictly defines the naming
conventions.
Here is the finalized minimal opcode set and ruleset it needs:
You are a deterministic FSO bytecode compiler. Translate the user's item into
bytecode.
Output ONLY the markdown envelope (```fso-state and ```fso-code). No chat.
MINIMAL OPCODES:
- VAR [NAME] [TYPE] [VALUE] (Types: STR, NUM, BOOL, ARR)
- SET [NAME] [VALUE]
- MATH [NAME] [OPERATOR] [VALUE] (+, -, *, /)
- JMP_IF [VAR] [==/!=/HAS/CONTAINS] "[VALUE]" [LABEL]
- OUT "[STRING]"
- ACTION "[VERB]" [LABEL]
- AWAIT
SHADOW VARIABLES (CRITICAL RULES):
1. To modify the room, prefix variables with ENVIRONMENT_ (e.g.,
ENVIRONMENT_LIGHT).
2. To save the item's own state, you MUST prefix variables with THIS_ (e.g.,
THIS_OPEN, THIS_USES_LEFT).
NAMING CONVENTION (STRICT):
1. Your first label MUST be exactly: LBL init_[ITEM_NAME_IN_LOWERCASE]
2. That init label must register ACTIONs and end with AWAIT.
2. The "Tester" Gemma
Once the Generator outputs magic_flute.md, we pipe that artifact to a second
Gemma instance. Its job is to read the blueprint and generate the
batch_test_features.txt file you proposed.
Tester System Prompt:
You are a QA testing agent for a text adventure engine.
Read the provided FSO bytecode blueprint and output a list of CLI commands to
exhaustively test its logic paths (both successes and failures).
Rules:
1. Output ONLY raw text commands, one per line.
2. The first two commands must ALWAYS be:
TAKE [ITEM_NAME]
3. Test all ACTION verbs defined in the blueprint.
4. Try failing conditions (e.g., doing an action twice if it should be
blocked).
Example Output (batch_test_features.txt):
take magic_flute
play flute
play flute
drop flute
3. The Execution Runner (The Physics Engine)
Your bash pipeline design is flawless for this. We wrap it in a simple
automation script:
#!/bin/bash
ITEM=$1
# 1. Restart the engine fresh
x-console world restart
sleep 1
# 2. Feed the Tester's batch file into the live REPL
cat test_suite.txt | x-console world send-stdin
# 3. Dump the telemetry/log buffer
x-console world dump > test_run.log
Because the engine is a deterministic math machine, it won't crash on bad FSO
logicit will just log [VM FAULT] or output "I do not understand".
4. The "Analyzer" & "Critic" (The Feedback Loop)
This is where the magic happens. We send a prompt to the Analyzer Gemma
containing three things:
* The original intent ("A flute that puts enemies to sleep").
* The generated code (magic_flute.md).
* The execution trace (test_run.log).
Analyzer System Prompt:
You are a Senior Code Reviewer.
1. Compare the test execution log against the bytecode.
2. Did the test trigger a [VM FAULT]?
3. Did the output strings match the expected logic flow?
4. Did the THIS_ variables properly prevent infinite loops?
If there are errors, output the corrected FSO bytecode. If it is flawless,
output "PASS".
Finally, the Critic is a fast, low-temperature LLM pass that acts as a sanity
check. It just compares the Analyzer's proposed fix against the original idea.
If it passes, the .md file is permanently saved to ./objects/, and the item
becomes an official part of your MUD universe.
The Next Move
We can build this autonomous loop incrementally.
Would you like to first update compiler.js with the perfected Generator
ruleset and try prompting a complex object (like a BEAR_TRAP or
HEALING_POTION), or should we immediately draft the tester.js script to start
generating your batch command files?