$ $ $/run_ci_sh healing_potion "A glass bottle containing red liquid. If t he player drinks it, it increases ENVIRONMENT_HEALTH by 25 and sets THIS _ EMPTY to true." === [1] FORGING healing_potion === [1] Sending blueprint to Gemma: "A glass bottle containing red liquid. I f the player drinks it, it increases ENVIRONMENT_HEALTH by 25 and sets T HIS_EMPTY to true." [2] Success! Object Prefab saved to objects/healing_potion.md === [2] GENERATING QA TESTS === TAKE healing_potion DRINK HEALING_POTION DRINK HEALING_POTION <end_of_turn> === [3] RESTARTING ENGINE === [+] Console world terminated. [+] Console world created and executed via Event-Driven wrapper in /mnt/ mesh_shared/src/ast-vm === [4] RUNNING BATCH EXECUTION === === [5] COLLECTING TELEMETRY === Testing complete. Trace saved to test_run.log $