=== [1] FORGING cursed_idol === ---------------------- [LIVE FEED] ----------------------- [1] Sending blueprint to Gemma: "A golden idol that increases greed by 10 when rubbed." [2] Success! Object Prefab saved to objects/cursed_idol.md === [2] GENERATING QA TESTS === @CLONE CURSED_IDOL TAKE cursed_idol RUB cursed_idol RUB cursed_idol TAKE cursed_idol === [3] RESTARTING ENGINE === [+] Console world terminated. [+] Console world created and executed via Event-Driven wrapper in /mnt/mesh_shared/src/ast-vm === [4] RUNNING BATCH EXECUTION === === [5] COLLECTING TELEMETRY === Testing complete. Trace saved to test_run.log === [6] AI CODE REVIEW === [ANALYZER VERDICT]: PASS user@elli:/mnt/mesh_shared/src/ast-vm$ ^C$ $ $ cat test_run.log user@elli:/mnt/mesh_shared/src/ast-vm$ --- FSO Engine --- [1] Bypassing compiler. Loading existing artifact: world.md [2] Booting VM... ======================================== [SYS] WebSocket Bridge active on ws://localhost:8081 [LINKER] Registered Blueprint: CURSED_IDOL [LINKER] Registered Blueprint: HEALING_POTION [SYS] Live Control Plane active on http://localhost:8080 [SYS] Telemetry session started: ./telemetry/session_2026-09-16T06-59-12-917Z.l o g A secluded cove with a sandy beach. Exits: NORTH, EAST. [Path SOUTH is open] > @CLONE CURSED_IDOL [SYS] Cloned CURSED_IDOL:CDNK into start_game > TAKE cursed_idol Taken. > RUB cursed_idol You rub the idol. Greed increases to 10. > RUB cursed_idol The idol has already been rubbed. > TAKE cursed_idol You don't see a CURSED_IDOL here.