=== [1] FORGING magic_scroll ===
---------------------- [LIVE FEED] ----------------------- [1]
Sending blueprint to Gemma: "A magic scroll that when read, increases luck by
5 and prints a message showing your new STAT_LUCK. It can only be read once."
[2] Success! Object
Prefab saved to objects/magic_scroll.md === [2] GENERATING QA
TESTS === @CLONE MAGIC_SCROLL
TAKE magic_scroll
READ MAGIC_SCROLL
READ MAGIC_SCROLL
TAKE magic_scroll
=== [3] RESTARTING ENGINE ===
[+] Console world terminated.
[+] Console world created and executed via Event-Driven wrapper in
/mnt/mesh_shared/src/ast-vm
=== [4] RUNNING BATCH EXECUTION === ===
[5] COLLECTING TELEMETRY === Testing
complete. Trace saved to test_run.log === [6] AI
CODE REVIEW === [ANALYZER
VERDICT]: PASS
===
[1]
FORGING magic_scroll ===
---------------------- [LIVE FEED] -----------------------
[1]
Sending blueprint to Gemma: "A magic scroll that when read, increases luck by
5 and prints a message showing your new STAT_LUCK.
It can only be read once."
[2]
Success!
Object Prefab saved to objects/magic_scroll.md
===
[2]
GENERATING QA TESTS === @CLONE MAGIC_SCROLL TAKE magic_scroll READ
MAGIC_SCROLL READ MAGIC_SCROLL TAKE magic_scroll
===
[3]
RESTARTING ENGINE ===
[+] Console world terminated.
[+] Console world created and executed via Event-Driven wrapper in
/mnt/mesh_shared/src/ast-vm
===
[4]
RUNNING BATCH EXECUTION ===
===
[5]
COLLECTING TELEMETRY ===
Testing complete.
Trace saved to test_run.log
===
[6]
AI CODE REVIEW ===
[ANALYZER VERDICT]: PASS