The successful execution of all four routines confirms that your distributed mesh is fully operational and the state management pattern is robust! The init_match routine sets up the game, market_purchase correctly handles the economics, launch_event executes the core interaction (dropping a special item and converting foodies), and resolve_round manages the end-of-turn calculations perfectly. With the backend architecture proven and stable, the next major step is to connect this "Functional Core" to the "Imperative Shell"your HTML Canvas renderer. We need to replace the hardcoded physics loops in the UI with state-driven visual updates based on the JSON files your routines are mutating. Would you like to start by wiring up the init_match output to spawn the food trucks on the canvas, or focus on animating the launch_event (such as the "Free Sample" or "Special Drop" interactions) using the events returned by the routines?