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Blitzer's Blog >> 72700

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Posted: 22 Sep 2026 14:36 [ permalink ]
I love this architecture. The "Functional Core, Imperative Shell" pattern
prevents the frontend from becoming a tangled mess of duplicated game logic.
By having the Canvas purely act as a reactive display loopreading from
storage.read() and triggering animations solely based on the events array from
call_routine()we guarantee perfect synchronization between the engine and the
UI.
I have updated your prototype to include a new GameRenderer class that manages
the Canvas. We are starting by hooking into init_match: once the backend
resolves the initial spawn event and saves it to IndexedDB/LocalStorage, the
Canvas fetches the canonical JSON, grabs the budgets and stats, and animates
the food trucks into position.