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Posted: 26 Sep 2026 19:01 [ permalink ]
It is 3250 in the standard year, 975 years since man has developed
inter-planetary space navigation, and 412 years since neutron flux warp
technology was perfected by the ship builders of Zygor. They currently lead
the industry with the state of the art ships and weapons systems.

These are good times where a commander with a good ship and some business
sense can make himself very very rich. Many of the planets in the known
universe are ideal for basing industries to supply the demands of the
interstellar fleet. These are also times when the less scrupulous commanders
can overrun a distant settlement and claim the planet for his own. It is not a
good idea to leave a distant settlement unprotected and the Galactic Command
(an ad hoc legal body) recommends that commanders check up on their colonists
regularly.

Once you have secured your ship, it is yours to command and keep maintained.
The Zygorians will outfit you with enough supplies to get you started but you
will surely run out if you encounter any rouge ships. The Galactic Command
recommends you find and settle some planets immediately to secure a supply
source for your ship. Or you can purchase supplies from other commanders with
whom you have established trade agreements.

The object of the game is to build and maintain as large an empire as you can
sustain, using any means you find appropriate. You can do this by yourself or
with a team of other players. Your System Operator will inform you of the
prizes and awards for becoming the top player(s) in the game.

Good luck and beware the dreaded Cybertrons at all cost.