Semantic Engine Prototype Book-to-MUD Generation Pipeline Interface 1. Book Ingestion Text -> AST The hero stood in the dusty living room. To the north lay a dark hallway leading to the ruined kitchen. The air was thick with tension. Suddenly, a snarling goblin burst from the shadows! He quickly retreated back to the kitchen to plan his next move. World Mounted Successfully 2. MUD Navigation Client REPL Online == Engine initialized. AST loaded. Map generated. == > look [ The Dusty Living Room ] A sprawling room with a broken window. Dust motes dance in the faded light. The air is thick with tension. Obvious exits: north > n You move north... > look [ The Ruined Kitchen ] Rusty appliances line the walls. It smells of rot and burnt wood. Obvious exits: south > s You move south... > look [ The Dusty Living Room ] A sprawling room with a broken window. Dust motes dance in the faded light. The air is thick with tension. Obvious exits: north >>> TIMELINE EVENT: A snarling goblin bursts from the shadows! > look [ The Dusty Living Room ] A sprawling room with a broken window. Dust motes dance in the faded light. The air is thick with tension. * Snarling Goblin is here. Obvious exits: north >>> TIMELINE EVENT: Snarling Goblin left. > look [ The Dusty Living Room ] A sprawling room with a broken window. Dust motes dance in the faded light. The air is thick with tension. Obvious exits: north > n You move north... > look [ The Ruined Kitchen ] Rusty appliances line the walls. It smells of rot and burnt wood. * Snarling Goblin is here. Obvious exits: south > Enter command (e.g., 'look', 'n') 3. Rogue-like Spatial Map HTML5 Canvas 4. JSON-Lisp AST State Memory DB 5. Event Timeline Controller Write-Ahead Log 31 Story Tick Tick 0 Tick 25 Tick 50