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Blitzer's Blog >> 72900

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Posted: 02 Oct 2026 21:56 [ permalink ]
Semantic Engine Prototype
Book-to-MUD Generation Pipeline Interface

1. Book Ingestion
Text -> AST
The hero stood in the dusty living room. To the north lay a dark hallway
leading to the ruined kitchen. The air was thick with tension. Suddenly, a
snarling goblin burst from the shadows! He quickly retreated back to the
kitchen to plan his next move.
World Mounted Successfully
2. MUD Navigation Client
REPL Online
== Engine initialized. AST loaded. Map generated. ==

> look
[ The Dusty Living Room ]
A sprawling room with a broken window. Dust motes dance in the faded light.
The air is thick with tension.
Obvious exits: north
> n
You move north...
> look
[ The Ruined Kitchen ]
Rusty appliances line the walls. It smells of rot and burnt wood.
Obvious exits: south
> s
You move south...
> look
[ The Dusty Living Room ]
A sprawling room with a broken window. Dust motes dance in the faded light.
The air is thick with tension.
Obvious exits: north

>>> TIMELINE EVENT: A snarling goblin bursts from the shadows!
> look
[ The Dusty Living Room ]
A sprawling room with a broken window. Dust motes dance in the faded light.
The air is thick with tension.
* Snarling Goblin is here.
Obvious exits: north

>>> TIMELINE EVENT: Snarling Goblin left.
> look
[ The Dusty Living Room ]
A sprawling room with a broken window. Dust motes dance in the faded light.
The air is thick with tension.
Obvious exits: north
> n
You move north...
> look
[ The Ruined Kitchen ]
Rusty appliances line the walls. It smells of rot and burnt wood.
* Snarling Goblin is here.
Obvious exits: south
>
Enter command (e.g., 'look', 'n')
3. Rogue-like Spatial Map
HTML5 Canvas
4. JSON-Lisp AST State
Memory DB
5. Event Timeline Controller
Write-Ahead Log
31
Story Tick

Tick 0
Tick 25
Tick 50