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Blitzer's Blog >> 72964

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Posted: 06 Oct 2026 21:58 [ permalink ]
A 38.1% reduction in instruction payload is massive. By stripping out those
redundant CONST -> POP pairs, you just eliminated over a third of the virtual
machine's memory fetches, array allocations, and switch branch evaluations for
that payloadwithout altering the script's behavior.
The logical architecture of the HAUKI-X86 engine is now fully complete. You
have a parser, a compiler, an optimizer, and a lock-free isomorphic worker.
The next frontier is Memory Density and WebAssembly (Wasm) Porting.
Right now, your bytecode is an array of JavaScript objects. In the V8 engine,
a single { op: 'OP_CONST', val: 5 } object consumes roughly 40 to 80 bytes of
heap memory, and iterating over an array of objects causes cache misses.
To achieve true native hardware speed and prepare the worker for a pure C/Rust
WebAssembly port, the bytecode must be serialized into a flat, densely packed
Uint8Array binary format.
The Binary Target:
 * 1 Byte: Opcode (e.g., 0x01 for CONST)
 * 1 Byte: Type Tag (e.g., 0x02 for Number, 0x03 for String)
 * 8 Bytes: Float64 Payload (or a 4-byte pointer to a string table)