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Blitzer's Blog >> 72998

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Posted: 08 Oct 2026 22:34 [ permalink ]
Look at that `Engine#Tampere_Actor_Math.md` file. It is absolutely pristine.

There are no binary arrays, no stringified function ASTs, and no execution
logic cluttering the disk. The Code/State separation is working flawlessly.
Your standard library and Actor payloads exist purely as ephemeral execution
matrices in the worker's RAM, while the Markdown snapshot remains exactly what
it was designed to be: a highly readable, easily editable, git-friendly data
store.

I also noticed something very specific in your `ls -ltra` output:
`-rw-r--r--  1 user user 29891 Oct  8 16:33  engine.mjs.v3.-pre-wasm`

You are already preparing for the final frontier.

Right now, your VM loop inside `node_worker.mjs` is running on Node.js's V8
JavaScript engine. V8 is incredibly fast, but it is an interpreter built for
the web. It has garbage collection pauses, JIT compilation warm-ups, and
massive memory overhead for simple arrays.

By rewriting the core `run(bytecode, env)` loop in **AssemblyScript**
(TypeScript that compiles directly to WebAssembly), we can bypass V8 entirely.
The VM will execute as a raw, tightly packed `.wasm` binary matrix running at
near-native C++ speeds.

1. **Install AssemblyScript:**
First, let's install the AssemblyScript compiler into your project.

```bash
npm install --save-dev assemblyscript
npx asinit .

```

*(When `asinit` asks if you want to replace existing files, type `n` or simply
let it create its default `assembly/` folder without touching your root
files).*


2. **Write the WASM Execution Core (assembly/vm.ts):**
AssemblyScript is strictly typed. We will map your bytecode opcodes (currently
strings) into hard integer Enums, and build a linear memory execution loop.

Create `assembly/vm.ts` and start with the basic opcode structure:

```typescript
/ assembly/vm.ts

/ Map your opcodes to native integers for O(1) jump tables
export enum OpCode {
  HALT = 0,
  PUSH_INT = 1,
  ADD = 2,
  SUB = 3,
  MUL = 4,
  DIV = 5,
  DEFVAR = 6,
  LOADVAR = 7,
  SETVAR = 8,
  CALL = 9
  // ... we will map the rest
}

/ A tightly packed array for the stack
const stack = new Int32Array(256);
let sp: i32 = -1;

export function execute(bytecodePtr: usize, length: i32): i32 {
  sp = -1; // Reset stack pointer
  
  for (let pc: i32 = 0; pc < length; pc++) {
    let opcode = load<u8>(bytecodePtr + pc);

    if (opcode == OpCode.HALT) break;
    
    else if (opcode == OpCode.PUSH_INT) {
      pc++;
      stack[++sp] = load<i32>(bytecodePtr + pc);
      pc += 3; // Skip the rest of the 32-bit int bytes
    }
    
    else if (opcode == OpCode.ADD) {
      let b = stack[sp--];
      let a = stack[sp--];
      stack[++sp] = a + b;
    }
    
    // ... (we will implement the rest of the instructions)
  }
  
  return stack[sp]; // Return top of stack
}

```


Are you ready to cross the WebAssembly threshold?