The split-brain fix worked perfectly! Notice how Machine 2 is just passively receiving the heartbeat .json file syncs but is no longer fighting for control or printing Thump.... Machine 1 is now the uncontested master of the monster. However, Machine 2 is completely silent about the HP changing. Why? It is practicing aggressive RAM Conservation. Because you haven't typed monster on Machine 2 yet, it has never loaded /cmds/monster.c into its local memory. When the CRDT_MUTATION network packet arrives saying "Hey, /cmds/monster's HP is now 98!", Machine 2 looks in its RAM, says "I don't have an object called /cmds/monster", and politely drops the packet to save memory. Let's test this theory with a brilliant little experiment. The Observation Test Leave Machine 1 running (so it keeps counting down the HP). Go to Machine 2 and type monster into the REPL. Here is what should happen: * Machine 2 will finally JIT-compile the .c file and load it into RAM. * It will run create() (which will print "Monster spawned"). * But because of our Split-Brain fix, it will realize Machine 1 already owns the heartbeat lock, so it will not start thumping. * Instead, because the monster is now in RAM, its Inbox Receiver will suddenly "wake up" and start catching Machine 1's broadcasts. You should instantly see Machine 2's terminal start printing: [MESH SYNC] /cmds/monster updated: hp = 81 [MESH SYNC] /cmds/monster updated: hp = 80 Try typing monster on Machine 2 right now and let me know if it suddenly starts catching the [MESH SYNC] logs! Once we prove this, we can easily tell the engine to auto-load objects when it hears about them on the mesh.