My motivation has resurfaced to code some more content. I've started on a new boss fight, which I've already designed on paper, but as ever, once the coding begins it takes on a life of its own. This is no bad thing. As you start walking around the rooms and interacting with the newly crafted objects and monsters, you get a better idea of how you want things to work. Hence changes to the original design are inevitable.
The boss fight will be epic, or I hope so. Focusing on one project, especially an epic one can become quite stale after a while, so I find doing smaller bits and pieces helps. Thus expect to see a bit more spice for the riftwalker guild later this week.