Help: Combat
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BatMUD Player's manual
NAME
Combat - The basics of battle in BatMud
DESCRIPTION
Combat in BatMUD is divided into battle rounds that last (roughly)
3 seconds ("one heartbeat") each. When you are fighting you will
automatically try to attack with all weapons you are wielding. And
your opponent(s) will naturally hit back.
FIGHTING
To start combat you 'kill' somebody, or start with an offensive
skill or spell. Some monsters are always aggressive, and will
attack anyone entering the same room. Any monsters you have
attacked will remember you and stay aggressive until they die,
or until reboot.
You will stay in combat until all aggressive monsters (or you) are
dead, or one of you leaves the room. Keep checking your health, and
flee if necessary. In fact, using hit-and-run tactics is common
against tougher monsters. You can enter the room, start a skill or
a spell, wait for it to finish, and then flee to regen some
health. Beware though, sometimes monsters follow you.
Many skills passively affect your proficiency in combat, both
offensively and defensively. Also, some skills/spells you can
'use' during combat to improve your combat performance. You
can also form a 'party' to gang up, with a party you can kill
much bigger opponents, or same opponents much more effectively.
SEE ALSO
kill, battle, parry, hit messages
weapons, armour, skills, spells
scan, sc, healing, party